Agent-based social simulation

Agent-based social simulation (or ABSS) (Li et al. 2008) (Davidsson 2002) consists in social simulations that are based on Agent-based modeling, and implemented using artificial agent technologies.

ABSS models the different elements of the social systems using artificial agents, (varying on scale) and placing them in a computer simulated society to observe the behaviors of the agents. From this data it is possible to learn about the reactions of the artificial agents and translate them into the results of non-artificial agents and simulations. Three main fields in ABSS are agent based computing, social science, and computer simulation.

Agent based computing is the design of the model and agents, while the computer simulation is the part of the simulation of the agents in the model and the outcomes. The social science is a mixture of sciences and social part of the model. It is where social phenomena are developed and theorized. The main purpose of ABSS is to provide models and tools for agent based simulation of social phenomena. With ABSS we can explore different outcomes for phenomena where we might not be able to view the outcome in real life. It can provide us valuable information on society and the outcomes of social events or phenomena.

Contents

Software used for implementing ABSS

Different agent based software have been used for implementing ABSS (Tobias & Hofmann 2004) such as

See also

References

Notes

  1. ^ Ascape
  2. ^ INGENIAS Development Kit (IDK)

External references